If you have a fisherman he will need a fishing road ordered by you and built from your toolmaker for example.īuildings have a radius in which they can work in/provide items for, so in the early maps I tested it was easy, but I imagine a bit of planning is required as the maps go on and get bigger. While you don't tell your people what to do and where to go like in traditional strategy games, you do still have some sort of control. They could end up too hungry to work, which is frustrating at times when there's food available but they take a moment or two to actually go get it. You may want to pay attention to this, and make sure they have all their needs available in the surrounding area. Apart from the obvious fact that you build stuff and your workers generally go about their business without your interaction, then rest is different to The Settlers by quite a lot.Įach Viking has their own stats, like how tired or hungry they are. Gameplay wise it's quite an interesting take on the city-building and a sort of god sim, I've seen people compare it with The Settlers, but honestly I haven't really found it to be all that much alike. I've seen others with the issue, so I know it's not anything to do with my personal configuration, just another day in the land of dual-monitors sigh. Although, trying to drag the window around makes it bounce around a bit, it's just weird. It does work fine in windowed mode though. I am unsure if this is because I have more than one monitor, or their full-screen support is just buggy, but in fullscreen and/or fullscreen windowed mode I couldn't use the build menu. GOG sent over a key for this interesting Unreal Engine city-builder strategy game, so I took a look. View cookie preferences.Īccept Cookies & Show Direct LinkI only learnt about Valhalla Hills recently, as they stealth-added a Linux version just before the official release. YouTube videos require cookies, you must accept their cookies to view.
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